PSX Roguelike
This page is dedicated to a low poly roguelike, still unnamed, game that I'm currently working on as of August 2026. The game's direction is a bit hazy but the game take a lot of inspiration from boomer shooters in it's movement and gameplay.

Enemy variants
The game features many enemy types, 3 of which are depicted here. The smaller zombie enemy is known as a grunt and will run in zig-zags towards the players location and melee attack them until they die. The larger enemy pictured is the tank enemy which is meant to explode when close enough to the player but for now only does a melee attack. The enemy pictured in the back is a flying eye which will move towards the players location and shoot a red ball projectile which damages the player.
Level design
The main level was created in an at the time, work in progress level editor/modelling program created by my friend PxlDev/Mika Hentitten named ChunkJunk. It's a lightweight, fast and easy to use modelling program.

Drugs
The video depicts the current effects of consuming MDMA in my game, a filter is overlapped to represent visual distortion and the player is sped up in movement speed. MDMA gives the player a 1.5x damage multiplier and much faster movement speed. Weed however, slows the player and increases the damage multiplier to 2x.
Weapons
The game features a diverse range of weapons. Glock, Revolver, MP5K, AR10, Shotgun, a REALLY big glock and a grenade.

Future plans
I plan for many more levels, a basic story to accompany the fast paced gameplay, many more weapons, many more enemy types and more upgrades.

Future plans
I plan to release the game on steam within the next 2 years. The game will cost a few pounds and will feature a 2 - 3 hour long rotation of maps before reaching a final boss level.
Contact
You can contact me at my email: [email protected]Or at my discord if I fail to respond: BigMemerMan1
